I had a fun game the other day playing against Imperial Guard as lead by my brother, Marc. We played Big Guns Never Tire (3 objectives) with Vanguard Strike. I ran a Librarian Terminator (Blood Lance and Wings), Sanguinary Priest(Plasma and Claw), three full Assault Marine units as combat squads with three in reserve (split a melta between the squads; sarge sporting a Claw) along with the fully kitted Stormraven. I know a few players out there will drop jaws, cry foul or otherwise have fits about the points sink, but with very little else to deal with fliers, the Stormraven is a good choice and has so far succeeded in it's role more times than it has failed. Marc castled up behind his Aegis with a Manticore, Command Platoon and Vets with his two Vendettas waiting for turn two. I focused on keeping my Marines out of line of sight as much as possible in deployment and turn one, which was Night Fighting, relying on my reserve units to make the dash for objective denial since Marc placed two of the three objectives in his deployment zone. The whole of the game played very tactically with the only casualties being a Vendetta, due to the Stormraven and a unit of Marines that got too close to the Manticore.Neither the Librarian nor the four IG Psychers got a chance to duke it out, but I feel the threats were played very well. Here's some highlights:
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Blood Angel deployment and turn two disposition except for the preist... |
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...who took up position between the two combat squads. |
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Turn two and the arrival of the fliers! |
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IG deployment and disposition until turn four. |
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Turn three the Blood Angels begin advancing on the IG strong point and pay for their arrogance on turn four. |
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Turn three and four...taking fire! |
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"EVASIVE!!!" |
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